![]() Or Google any RE engine tutorial on making Fluffy mods or something. See the modding wiki for help making mods from edited files: The data is still there it'll just appear as 'unknown'. What *does* happen in updates are new names won't be included till the program is updated. This is made targeting the 11.x title update and the SB release is the only known update to have changed structs in a huge way, so odds are it'll be fine for a long time. Support for this can be added if requested though, you just have to be willing to do the translation for me.) (This does not include things like the buttons, column names, etc. (Only works for languages supported by the game.) There's multilingual support for names, descriptions, and other text that has been extracted from the game. Some fail due to weird issues, some because they contain an as-yet unsupported type.īut, in theory, it should be able to load any `.user.2` file. If you find files that won't load, leave a comment. ![]() Note We recommend backing up the registry before you modify it. The generation is a fickle beast and so some types are excluded and some files might be broken. For information about how to modify the registry, view the 'Change Keys And Values' Help topic in Registry Editor (Regedit.exe) or view the 'Add and Delete Information in the Registry' and 'Edit Registry Data' Help topics in Regedt32.exe. Many of the structs the UI uses have been generated from the RE_RSZ struct dump and, as such, aren't perfect. This is a tool designed to open a lot of files in MHR, specifically the `.user.2` files. If you've seen/used MH W-Editor, this is the Rise version. AND KEEP BACKUPS OF YOU SAVE FILE!!! They'll be in something like this:Ĭ:\Program Files (x86)\Steam\userdata\\1446780\remote
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